MASSIVE is Native Instruments' flagship digital synth; musicians all over the world use it to create music in the studio and on the stage. In this course, author Evan Sutton will dive deep into the instrument, including its flexible and powerful filters and routing, audio processing, and modulation features. He covers the basic signal flow and shows how to use MASSIVE's wavetable system to create unique sounds. After processing those sounds with filters and modulators, Evan uses audio effects to sweeten and brighten the mix, and then brings the entire sound to life with MASSIVE's macro controls and automation.
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To get a quick idea of how well the i5-8250U handles when it’s away from an outlet, we fired up the trusty TR Browserbench. Browserbench refreshes an older, Flash-heavy version of our website at one-minute intervals until the host machine shuts down. We’re working on a new version of Browserbench that more closely resembles modern browsing habits, but the old standby will have to do for now.
Try as it might to get there, the UHD Graphics 620 can’t quite clear the 30-FPS average that defines “playable” for many folks at these settings. Its 24/7-ms 99th-percentile frame time is what we might call downright cinematic on the i5-8250U if it spends too much time past that figure. Clearly the Intel IGPs could benefit from a pruning of the eye candy at this resolution.
The 16/7-ms threshold shows that the eighth-gen IGP isn’t quite up to delivering a consistently fluid experience, though. While it shaves a whole 10 seconds off the result of its predecessor, the UHD Graphics 620 stlil spends nearly a third of our test run under 60 FPS. Compare that to the MX150 and its mere 48 ms spent past 16/7 ms. Still, if you want to play Rocket League and don’t mind low-res visuals, the UHD Graphics 620 can certainly do it at playable frame rates.
Like our experience with the Core i7-8700K on the desktop, the i5-8250U’s improvements come with virtually no downsides. It’s a no-brainer to seek out an ultrabook with an eighth-generation Core chip inside if you’re on the hunt for a new thin-and-light PC.
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With that, we can conclude our gaming tests on these systems. Although Intel’s UHD Graphics 620 IGP certainly provides more performance than its predecessor in the titles we tested, that performance usually goes toward crossing the line from “unplayable” to “tolerable” instead of fulfilling some greater ambition. For truly satisfying entry-level gaming performance, you really need a discrete graphics card like the MX150 to get there.
For consistency, each machine was charged to 100% before our test began. Display brightness was normalized relative to the 50% brightness setting of the eighth-generation Swift 3’s screen. Special power plans (like Windows 10’s battery saver mode) were disabled, and each machine was allowed to run the test until it hit 5% battery, at which point Windows automatically shut down. We then plugged the machine back in, fired it up, and recorded the final elapsed time that Browserbench indicated.
The i5-8250U’s Twofish performance is no less impressive. It more than doubles the throughput of the i5-7200U and hangs right with the i7-7700HQ.
Indeed, only the HD Graphics 620 chip posts any time spent past 50 ms in our reckoning. The UHD Graphics 620 only spends a heartening third-of-a-second past 33/3 ms over our one-minute test run, too, meaning its 99th-percentile frame time is closer to an exception than a rule.
Our “time-spent-beyond-X” charts actually paint a happier picture for the UHD Graphics 620. Where the HD Graphics 620 puts enough time up past 50 ms to prove less than enjoyable, the UHD Graphics IGP only spends 50 ms past 50 ms on those tough frames. You still might notice a couple lengthy hitches with it, but Intel’s latest GT2 IGP keeps out of the 50-ms danger zone much better than its predecessor.
For those of you administrators who know the ins and outs of Windows Server, Active Directory, and Group Policy, then deploying via Group Policy may be for you. Group Policy utilizes Group Policy Objects with customized installation settings that are pushed out to the users or computers that you specify on your domain. A connection is established to the computers and the GPO (Group Policy Object) is then pushed to the computers, effectively installing the software the way you want it to be installed onto all the computers/users you choose to install it to on your domain. I do not have much experience with this nor have I talked to many administrators who install the software this way, but apparently it works really well for the ones who have done it.
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The hope for AMD, then, is that the combo of competitive per-core performance from Zen CPU cores and the potentially class-leading performance of Vega processor graphics is enough to sway buyers to its corner. The company already boasts three design wins with Ryzen Mobile chips, and those systems generally have appealing thin-and-light designs and reasonable spec sheets to go with their APUs.
Modulate - Draw a precise modulation schemes \u00abPerformer\u00bb section and assign them parameters for complex, developing patches or for controlled changes in your sound. Then you can use Remote Octave control to run them on the keyboard, which means that you get really playable modulation and a huge expressive variety in a single patch.
Acer’s Swift 3 family of notebooks puts a good face on Kaby Lake Refresh chips in general. Although I’m spoiled by the premium laptops I have at hand in the TR labs, it’s hard not to be impressed by the plastic-free construction, rock-solid chassis, and responsive touchpads on these systems. If every $700-ish Ultrabook is as finely made, we’re truly living in a golden age for thin-and-light mobile computing.
One of the neatest additions to our test suite of late is the duo of DAWBench project files: DSP 2021 and VI 2021. The DSP benchmark tests the raw number of VST plugins a system can handle, while the complex VI project simulates a virtual instrument (click resources) and sampling workload.
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And obviously feel free to cop this up and figure out where it sounds best. All right, so let's hear all of our tweaks together. I'm actually going to go in and turn on the other tracks that I've muted, the bumping. I'm going to leave the growlies off, and I'm going to turn the R web on and our sub and this bend track. Let's hear what this sounds like with all these brand new tweaks. And there you go. Again, I encourage you to experiment and come up with your own unique ways of tweaking your sounds. You'd be surprised what you come up with when you just think outside the box.
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In the integrated-graphics-only bracket, the UHD Graphics 620 actually delivers a big boost over the plain HD Graphics IGP. A 42-FPS average moves the i5-8250U’s IGP from “plays the game” to “playable game,” and the eighth-gen IGP’s 99th-percentile frame time suggests it can keep the experience playable most of the time.
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First what I'm going to do is I'm going to mute the tracks I'm not going to use, let's see, it's the bump bass and r wub and sub, and this bend. Which essentially leaves us with the drums and the growl bass, but I'm actually going to turn my drum bus off so we're only hearing the growl bass. Next, I'm going to create an audio track. I'm going to go to the input here, which you can find under the IO button that this row pops up when you turn IO on, and I'm going to choose the bass bus as the input to this track. So now I'm going to go to the bass bus and I'm using this EQ8, which is off at the moment. And I'm going to tweak this one parameter and I'm going to show you what it sounds like. So I'm just going to play it for a second and show you what I'm doing here.
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These short, latency-sensitive benches show an interesting quirk of two of our test systems. You see, neither Kaby Lake system has Speed Shift enabled, while the i5-8250U does. Speed Shift allows the processor to ramp up to its peak clocks faster than chips without, and that pedal-to-the-metal approach lets the i5-8250U outpace the i5-7200U and shadow the i7-7700HQ for single-threaded performance and responsiveness.
These are the three main methods people use when they need to install their software on lots of computers quickly and efficiently. Keep in mind that every lab is different. I’ve talked to people who have run into issues using network deployments due to permissions issues, anti-virus issues, or even firewall problems. Likewise, I’ve talked to people who can’t make an image work for the life of them. I recommend that you always consult with your Authorized Autodesk Reseller before you try to do any of this on your own. Application Engineers know the small details about installation that you may not be able to read from a guide or whitepaper that you find online.
For as pleasing as the MX150’s performance is next to integrated graphics, the GTX 1060 6GB in my Alienware 13 puts its performance in perspective a bit with nearly four times the frames per second, on average. Of course, the desktop GTX 1060 6GB is almost four times as expensive as the MX150’s desktop cousin, the GT 1030, and the mobile version I’m showing here is wrapped up in a $1900 laptop.
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Blender makes liberal use of AVX instructions, and that fact plays to the i7-7700HQ’s advantage again. As with Cinebench, the 7700HQ’s better cooling and greater thermal headroom allows it to run way ahead of the more constrained i5-8250U.
Let’s start off with these systems’ overall scores, including gaming results. These standings should come as no surprise, given the Alienware 13 R3’s potent processor and graphics card combo. The MX150-equipped Swift 3 pulls ahead of the system without a discrete GPU, and the i5-7200U ends up at the back of the pack.
CPU Hash lets the i5-8250U stretch its legs a bit. Here, the refreshed Kaby quad nearly doubles the i5-7200U’s performance.
For our two Swift 3s with IGPs alone, battery life with Browserbench is practically identical—within 2%, generation-to-generation. That’s encouraging performance, given the i5-8250U’s two extra cores versus the i5-7200U. The MX150-equipped Swift 3 didn’t keep up with either of those machines in the battery life department, though. It conked out an hour earlier than the IGP-equipped notebooks. Even with Nvidia’s power-saving Optimus technology, the discrete graphics chip in the MX150-equipped Swift 3 still has a power cost when the laptop is away from a wall and in light use.
Scott Hirsch is a sound designer, an editor and mixer for film and video, a musician, and an audio engineer. Scott's straightforward approach to teaching professional audio concepts, including applications such as Pro Tools, Logic Pro, and Reason, has brought indispensable knowledge and boundless creativity to his students. As a sound designer, editor, and mixer for film and video, his selected credits include sound design for the 2021 Tribeca Film Festival special jury mention, Stand Clear of the Closing Doors, and director Jonathan Caouette's short All Flowers in Time. He was the sound effects editor on the 2021 feature The Comedy, Sundance 2021 and IFC feature Septien, and Outfest 2021 outstanding screenwriting and best dramatic feature winner, Test. Scott was the supervising sound editor and re-recording mixer on Cannes Film Festival 2021 and SXSW best short winner The Chair, Seattle Film Festival short film winner Mobile Homes, and cult favorite Plagues & Pleasures of the Salton Sea, as well as countless other narrative films and documentaries. Musically, he engineers and plays multiple instruments with the bands Hiss Golden Messenger, Family Band, and his own project Dunedin Dunedin. Scott received his master's degree in music technology from New York University, where he concentrated his studies on 3D and spatial audio. He is an adjunct professor at NYU's Music Technology department and at Stephen F. Austin State University's Sound Recording Technology program. Scott is the coauthor of the Wiley/Sybex book Pro Tools® 7 Session Secrets: Professional Recipes for High-Octane Results.
AMD’s recently-announced family of Ryzen Mobile APUs poses another threat to Intel’s performance crown, though: the potential of integrated Vega graphics processors. Intel hasn’t changed the basic graphics architecture on board Skylake CPUs since 2021, either, so Kaby Lake Refresh uses what we might classify as Gen9/5 graphics execution units in a GT2 configuration. Gen9/5 made its debut with Kaby Lake, and it includes improved hardware support for encode and decode of 10-bit 4K HEVC content plus hardware decode support for 4K VP9 cat videos.
The DAWBench VI test at 96 KHz and 64 samples is the most punishing of this bunch, and none of our mobile CPUs can handle it. Even the i7-7700HQ delivered crackling and popping with no voices of polyphony in play. Relax the buffer size, and the i5-8250U more than doubles the performance of the i5-7200U.
With our sampling rate duly reduced, we return to the VI portion of DAWBench. At 64 samples, the i5-8250U once again doubles the i5-7200U’s performance. At 128 samples, the i5-8250U’s advantage over the i5-7200U shrinks, but a 50% increase in performance still isn’t bad.
At 33/3 ms, the UHD Graphics 620 keeps up the good work. It spends over 70% less time on tough frames that might result in drops below 30 FPS than the plain HD Graphics IGP does. At 16/7 ms, though, both Intel IGPs are pretty much winded. Still, if you want to push a 1920×1080 laptop display with Rocket League, the UHD Graphics 620 might perform pretty darn well with less eye candy, considering.
The company has made a standalone benchmark with its rendering engine inside, so it was a no-brainer to give it a spin on these CPUs. The benchmark reports both a rays-per-second and time-to-completion figure, and we’re reporting the time-to-completion result.
One more round of torture testing. As we did with Rocket League, I bumped Tomb Raider up to 1920×1080 while leaving all of our graphics settings at 1366×768 unchanged. Let’s see how these graphics processors handle it.
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So if you're as excited as I am, strap in and let's get into Digital Synthesis with MASSIVE
I have to wonder whether some of the performance issues I experienced with the titles I tested weren’t related to out-of-date graphics drivers. I turned to Acer’s official support site in hopes of finding an approved version of that driver for the two machines whose integrated graphics processors I was testing, but I came up empty-handed. Acer’s certified graphics drivers for its Swift 3 machines are months old in the case of the Kaby Lake-R Swift 3s and about a year old in the case of the i5-7200U-equipped system. If there are gaming performance improvements waiting in those driver updates, they’re locked behind Acer’s apparently glacial evaluation-and-approval process.
It also requires several gigabytes of storage space on both the clients and the network share. It’s also recommended that the share is on a Windows Server system. The reason for this is that Windows Server Operating Systems allow a huge amount of connections at once whereas a consumer/business-based OS, such as Windows XP or Windows 7, only allows 10 active connections from network computers at a time. This means you would be limited to installing on only 10 computers simultaneously until they finish installing. This makes the installation process a bit slower. It’s still effective, but not as effective as it could be if you were using Windows Server.
Veracrypt, a continuation of the TrueCrypt project, offers a built-in benchmark that tests both the AES algorithm (which many of today’s CPUs can accelerate) and a variety of other algorithms that require good old CPU elbow grease to crunch. In the accelerated AES portion of the benchmark, the i5-8250U surprisingly comes out ahead of the i7-7700HQ.
You can customise the settings in any number of ways to achieve what you're after. As you say, some companies, even within the same industry often have their own preferences. I deal mainly with Asia, the US and the UK and it can get quite complicated at times.
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In our final all-hands test, I dug the 2021 reboot of Tomb Raider out of the catacombs of my Steam library to serve as a general-purpose example of how an older AAA title might play on these systems. I started my expedition at 1366×768 using the game’s High preset.
You can’t have fast without slow, and Dota 2 offers a preset called Best Looking that turns up all of the game’s eye candy and returns resolution scaling to 100%. Before I dive into these numbers, I should be clear that we’re not trying to slag any of these chips by going with this setup. We’re not expecting playable frame rates. Rather, the point of this testing is to figure out the point past which these graphics processors run out of gas, and how hard they stumble when they do.