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There are definitely some exceptions, but when I think of modern gaming, I think of various shades of grey and brown. Everything is so grimy and grainy looking, instead of being pastel and vibrant. The games do indeed look lifelike, but at the expense of originality - I, for one, would be hard pressed to call a game like Duke Nukem Forever or Uncharted 3 prettier than a game like Super Metroid, Phantasy Star IV or even a Nights into Dreams.


It has released only two FPS titles: Shadow Warrior (1997) and Duke Nukem 3D (1996), they were very popular, however — especially Duke Nukem 3D, which was a smash hit. Development on a sequel to Duke Nukem 3D, Duke Nukem Forever, continues.

Duke Nukem Forever, the entire video gets derailed by a story of Geoff's youth of some neighbors who stole cable way back when. When Geoff playfully realizes that their video editor, Franco, would have to edit a lot of this out (they don't), they start teasing Franco, leading to "#STOPTHEFRANCOBULLYING2014" to show up.


The single player campaign is terrible, co-op is clearly tacked on, and while multiplayer can be fun at times it doesn’t nearly make up for the rest of the experience. I don’t understand how a developer like Gearbox Software can make a brilliant co-op shooter like Borderlands 2, while pushing out a couple of turds like Duke Nukem Forever and Aliens: Colonial Marines.

Duke Nukem Forever was finally released for PC, Xbox 360, and PlayStation 3 in 2021. The game received mainly negative reviews upon release, and was generally considered to not live up to fifteen years of hype.


Put simply, Duke Nukem Forever feels like a game that should have been released a few years ago. It seems like the kind of game that would slot nicely next to titles such as Painkiller and Serious Sam II; at a time when the first-person shooter genre was evolving but there was still plenty of room for games that shouted, ‘Hey!

Being that the last game in the franchise released over 10 years ago, a lot has changed in the climate of multiplayer gaming. But it looks like the team at Gearbox has it under control. Duke Nukem Forever will be launching with 4 multiplayer gamemodes. Dukematch, Team Dukematch, Capture the Babe, and Hail to the King. In all modes besides Dukematch, the games will consist of two teams. The magazine says that 8 players will be able to join the game with four players on the Red or Blue teams.


What falters is just about everything else. Duke Nukem Forever takes cues from games post-Duke Nukem 3D and clumsily straddles over a decade of genre growth. Turret sequences are too often used as a crutch to break up on-foot fights, but they're a welcome alternative to the frequent first-person platforming segments that make up an unnecessarily large percentage of the story mode. I understand that games like this need to slow down from time to time in order to space out encounters. But when Duke shrinks to miniature size and drives toy cars over jumps and hops across shelves over an electrified kitchen floor, Duke Nukem Forever loses all its entertainment value. It's creative in concept to have Duke bounding over hamburger buns to cross a hot cooking surface, but the actual mechanics are as dull and straightforward as possible. Then there are the Half-Life 2-style physics puzzles where you'll need to remove barrels to lighten minecarts or add barrels to shift the positions of platforms that do nothing but waste gameplay space, forcing us to relive poor imitations of 2004's highlights.

Anyway, I loved this if only because you treated the franchise so well. It's been a long time since I've seen something drawn by you. I wish you'd go back to animutations. Well, the game finally came out. From what I heard, it wasn't that good.


The discovery of the lost city of Atlantis. The capturing of the Lock Ness Monster. Definitive proof of Bigfoot and UFOs. Great tasting low-fat frozen yogurt and the release of Duke Nukem Forever. One of these is not like the other. Unfortunately it isn't the low-fat frozen yogurt.

New players seems to be more interested in earning experience points rather than playing the game itself, which is fine. Players are awarded experience points (XP) for performing well in combat and contributing to the team objective. The maximum level in Duke Nukem Forever is 42. All players begins at level 1, but it's pretty fast to level up, just play normally and it will come.


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Keeping all that in mind, our hero Duke is probably feeling a little down. But no worries, the devs behind Duke Nukem Forever hid a crafty little pick-me-up inside the game in the form of a seriously sexy calendar. Humans are curious creatures, so you can't really blame us if we took a break from breaking alien skulls and took a long, hard look at Miss July on an office wall.

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By 2003, only 18 people at 3D Realms were working on the game. One former employee said that Broussard and Miller were still operating on a "1995 mentality", before games became large-team, big budget development affairs. Because they were financing the project themselves, the developers could also ignore pressure from their publisher; their standard reply to when Duke Nukem Forever would ship was "when it's done". In 2003, Take-Two CEO Jeffrey Lapin reported that the game would not be out that year. He further said the company was writing off $5/5 million from its earnings due to Duke Nukem Forever‍ 's lengthy development time. Broussard shot back that "Take-Two needs to STFU. We don’t want Take-Two saying stupid-ass things in public for the sole purposes of helping their stock. It's our time and our money we are spending on the game.

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Take 2 is also furious, and sues 3DRealms over the failure to deliver Duke Nukem Forever. The world sits back and watches with interest.


ZP this week is Bionic Commando (last week it was Duke Nukem Forever, sarcasm quotes), and I wanted an opportunity to talk about the twist ending. So if you're still playing the game or care in the slightest about having the plot spoiled, try not to accidentally trip, fall forward and highlight all of the following text.

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Unfortunately for Duke Nukem Forever, its endless delays have rendered it a bit of a laughing stock. Is it a practical joke by the developers? Or are they using the game as a front to launder money for the mob? And most importantly, why do people still care?


The PSX Duke quotes sounds a bit better than the PC version, but they're still difficult to improve any further. A few of the quotes are reused in Duke Nukem Forever, but while it is Jon St. John, they don't sound exactly the same.

Blair and Morgan get huge previews of Duke Nukem Forever, Red Faction Armageddon, and top Nintendo 3DS launch titles. They'll also look at the hard numbers around the complaint that gaming just gets more and more expensive, get in a review of Lord Arcana, and look at our final audition tape of rejected MvC3 characters. X-Play starts tonight at 6:30pm!


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Nobody even knew, for sure, whether work was still going on. Wags suggested it was a Duke Nukem Forever situation, but thankfully they were ever so wrong. Because Guild Wars 2 does indeed exist.

I'm sure that years of anticipation will spoil Duke Nukem Forever for some—there's no getting around that at the end of that long road is only a good game and not an amazing one. It is what it is. He may not be at the top of his game, but even after all this time, Duke still knows how to party.


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Duke Nukem Forever (https://yacsssdm.ru/hack/?patch=4443) is a first-person shooter video game for Windows, OS X, PlayStation 3, and Xbox 360. It is a sequel to the 1996 game Duke Nukem 3D as part of the long-running Duke Nukem series. Duke Nukem Forever entered development in 1997 at 3D Realms and Triptych Games and was finished by Gearbox Software and Piranha Games in 2021. In the game, the player controls Duke Nukem, an action hero who must come out of retirement and save the world from aliens when they begin kidnapping the women of Earth.

There’s no question to me as to which game was more deserving of the wait; Final Fantasy XV might be marred by myriad shortcomings, but I get the overwhelming feeling that its issues are more a product of ambition than anything else. The Last Guardian, meanwhile, feels like it’s fallen by the wayside through a certain blinkering effect; stagnant portions of the game’s design allowed to seep into and impair the experience against better judgement. It would seem that the wider market reflects my lopsided opinion of these games, too; whilst Final Fantasy XV happily announces DLC plans and ongoing support, The Last Guardian recently endured a permanent price drop of $20. All caveats aside Final Fantasy XV and The Last Guardian are unquestionably worthwhile experiences that sit amongst the best games of 2021. They’re certainly more worthy additions to the world than Duke Nukem Forever an Aliens: Colonial Marines. But they both represent the pitfalls of long-term development in ways both shared and distinct.


Over a decade since Duke Nukem (https://yacsssdm.ru/hack/?patch=2547) 3D was released, the king's 3D Realms forum was still going strong. These fans were die-hard, people who saw Duke Nukem Forever not merely as a title, but as a way of life.

The European Union has adopted an embargo against Iran because of its continuous efforts to enrich uranium. On TV, people are watching popular shows such as "Prison Break", "Jersey Shore", "The Walking Dead" and "American Horror Story". Meanwhile, gamers are playing titles such as "Crysis 2", "Duke Nukem Forever", "Battlefield 3" and "Call of Duty: Modern Warfare 3".


I hate to break it to Fletcher, but digitizing all those human minds only makes it easier for the robots to get at them. That's the kind of thought process that will quickly undermine Hard Reset's excellent, old-school FPS mechanics. You can write off Duke Nukem Forever as a sign that this kind of gameplay should have stayed dead and buried, but Hard Reset shows that shooting a bunch of stuff can still be exciting.

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Duke Nukem is an asshole, and that’s why this game is remembered more for an idiotic lead character rather than the surprising gameplay subtleties. It’s not as linear as it first appears, and there’s a handful of fun, experimental weapons to toy with. You even get a co-op mode and level creator. It was superseded forever ago, but it still deserves a mention for being more than just a dickhead simulator.

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The ill-fated last installment of this legend was stuck in development hell for over 15 years. Finally the game was released by Gearbox in 2021, a dev that has a terrible track record of reviving first person shooters. Duke Nukem Forever was met with generally negative reviews that criticized the dated graphics, schematic story, and crude humour. If nothing else, it gave people the urge to play Duke Nukem 3D again.

Duke still has the maturity of a twelve year old boy, objectifying women whenever possible, and barking out movie quotes with voice actor Jon St. John's bassy cadence. He's unapologetically vulgar, which is good for a few nostalgic laughs as he again kills aliens to save the world. It's disappointing that during Duke Nukem Forever's preposterously protracted development, nobody took advantage of the immense opportunity to do something thematically creative. Instead of playing with the idea of Duke as an anachronism, Duke returns in classic form, and he's never felt so old, so out of place, and so embarrassing. Just wait until you find the wall boobs.


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In 2000, Take-Two entered an agreement giving it publishing and distribution rights to Duke Nukem Forever (DNF), a game that began development in 1997. Take-Two claims to have paid $12 million for those rights. Take-Two and Apogee formed another agreement in 2007 under which Take-Two advanced $2/5 million to Apogee to aid in development. According to Take-Two, the agreement guaranteed the game would be done by 2021, otherwise the advance would immediately become due.


One out of every seven people on Earth was not yet born when Duke Nukem Forever was announced. Approximately one out of every seventeeen has since died.

In 2009, more than a decade after announcing Duke Nukem Forever, 3D Realms closed its doors

Gamer's Nexus takes an in depth look at 3D Realm's latest addition to the ever popular Duke saga, Duke Nukem Forever. And they are happy to offer the first edition of their newest column, Tales from the Message Board. TFMB, is a satirical look at the Game Industry and some of the problems that creep up from time to time, formatted in the Message Board style that we all familiar with.


Duke Nukem Forever tries to straddle the line between mocking sexist action movie tropes and using those tropes to sell copies to young males. The main character is a clearly a parody of '80s action movie meatheads, but also wants you to think being one is awesome.

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Take That: Various games—not just whatever he's reviewing. He's made recurring insults against Halo, its fans, Nintendo's fondness for its own franchises, Americans, Gamespot after the Kane and Lynch debacle, and Japanese RPGs. Not to mention two of his videos, which were extended Take Thats aimed at, respectively, bad gaming Web Comics in general (and one in particular), and Duke Nukem Forever (dedicated to insulting 3D Realms, their investors, and the fans disappointed by the game's demise).


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Whether this was an intentional inclusion to satiate those that long for this crossover’s continued spiral through its purported vapourware vortex remains a mystery that has now sunk to “Duke Nukem Forever” levels of mystique in gaming development dormancy. Whether we privy to such knowledge remains ambiguous, and arguably apocryphal. An unsubstantial amount of proof has ever come out that the concept was more than an idea, but if there’s anything to go by, it’s the reality of Street Fighter X Tekken’s existence. So the question remains, where is Tekken X Street Fighter?

The idea of working up Duke Nukem as a side scoller shooter is actually obvious. This is exactly how the man started his bumpy career in the early 90s. Eight years ago, still expecting Forever to be out soon, Manhattan was a fun little pastime. In eight stages, the duke hops and shoots his way through some fairly large, sometimes not entirely clumsy levels, the exploration of which is an important element in addition to the regular shootouts with pig mutants and kung fu rats.

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It’s been over ten years since talk first started of Duke Nukem Forever

My experience with this game was getting this in a Humble Bundle. To be specific, the “Humble 2K Bundle 2,” a collection of games published by 2K, such as The Bureau: XCOM Declassified, NBA 2K16, Mafia II and Duke Nukem Forever. Battleborn was unlocked at the $15 or more tier — the highest tier, and a few friends of mine decided to chip in that $15 and give the game a try.


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Thanks to Official Xbox Magazine we have some new details on ‘Duke Nukem Forver’ multiplayer. On launch we will get modes Dukematch, Team Dukematch, Capture the Babe and Hail to the King. The multiplayer will be 8 player so you will have 4vs4 battles with each team classically either have a red or blue shirt. Dukematch is Free for All and Team Dukematch is Team Deathmatch, while Hail to the King is is Duke Nukem Forever’s version of King of the Hill.

Rumors in April 2005 suggested that the game would appear at 2005 E3, along with 3D Realms’ previously canceled Prey. While Prey did make an appearance, the rumors of Duke Nukem Forever’s appearance turned out to be false.


Some 14 years after 3D Realms' initial announcement, Gearbox confirmed that Duke Nukem Forever was finished

This is most probably the worst game I have played in my life, and considering I've played Duke Nukem Forever, that's saying a lot. Don't even bother buying this game. Don't even bother pirating this game for that matter. It's not worth the disc it's burned on.

It could be that Valve simply needs a healthy interval of years before to ensure Half-Life 3's quality, which is why they're taking so much time. However, it seems the interval they're taking is too healthy that Half-Life 3 has already become the next Duke Nukem: Forever, a game that took so long, it was dead on arrival by the time it released.


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The jokers over at Fileplanet have the very first dibs on a playable demo of Duke Nukem Forever. Fortunately, gamers who forgot what day it is are unable to download the nearly 1 GB file.

Would it be alright if from now on we just pretended that Daikatana hasn't been released yet? Duke Nukem Forever just isn't as funny to crack jokes about, and we've really got a gaping hole in our comedic arsenals since the game actually hit the shelves.


There is already concern GT5 will become the console version of Duke Nukem Forever, as the video game has been delayed on several occasions. Assuming the delay is more related to anti-piracy than gameplay issues, then GT5 will be released and should still be popular among PS3 gamers. Some PS3 gamers are expecting the title to sell around 10-11 million copies globally after launch — assuming the game won’t be delayed too long past its expected November 2nd launch date.

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In most cases, the sections in Duke Nukem Forever that connect the shooting are dull, derivative experiences that feel like they exist for no other reason than to bloat the story mode, and it isn't clear if they're meant to parody video game filler content. It might be different if Duke approached a puzzle section, laughed, lobbed some curse words at it and moved on, but since we're forced to solve the puzzles to continue it's not tongue-in-cheek satire, unless the joke is on us.

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Some of the staff were tired of the delays. Duke Nukem Forever was the only 3D game many had worked on, giving them little to put on a resume, and as much of 3D Realms' payment hinged on profit-sharing after release, the continual delays meant deferred income. By August 2006, between 7-10 employees had left since 2005, a majority of the Duke Nukem Forever team (which in recent months had shrunk to around 18 staff). While Shacknews speculated that the departures would lead to further delays, 3D Realms denied the claims, stating that the employees had left over a number of months and that the game was still moving ahead. Creative director Raphael van Lierop, hired in 2007, played through the completed content and realized that there was more finished than he expected. Lierop told Broussard that he felt they could push the game and "blow everyone out of the water", but Broussard responded that the game was still two years away from completion.


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Throughout history, many games have found themselves stuck in development hell. Infamously, 2K Games’ Duke Nukem Forever stayed in development for a staggering fifteen years. Similarly, Wizard Mode’s MoonQuest started life back in 2021 and, eight years later, has finally come to see the light of day. Hopefully, this new adventure will be better received than the Duke’s.

Broussard reported in a January 2006 interview that many of Duke Nukem Forever‍ 's elements had been finished; "we're just basically pulling it all together and trying to make it fun". Later that year Broussard demonstrated samples of the game, including an early level, a vehicle sequence, and a few test rooms. Among the features seen was the interactive use of an in-game computer to send actual e-mails. The developer seemed contrite and affected by the long delays; while a journalist demoed the game Broussard referenced note cards and constantly apologized for the state of the game. In filing with the United States Securities and Exchange Commission, Take-Two revealed they had renegotiated the Duke Nukem Forever deal, with the former publisher receiving $4/25 million instead of $6 million on release of the game. Take-Two offered a $500,000 bonus if Duke Nukem Forever was commercially released by December 31, 2006. However, Broussard denied the rumors that DNF would be released, saying that 3D Realms never cared for or asked for the bonus.


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It’s ostensibly a 2D horizontal platform game working in a 3D engine, Duke Nukem is restricted to either going left or right, with the camera swinging around on rails if he should ever turn a pre-set corner. Think back to games such as Pandemonium or Klonoa on the PlayStation and you’ll get the idea. Which also means it can often feel a little frustrating, having to find an alternative way to get past objects despite there being a huge gap just two feet away, or running past an enemy mutant on a different level and having no chance to shoot him there and then. It may not betray the constrictions it sets itself but it doesn’t have to go out of its way to tease the player that this isn’t Duke Nukem Forever.

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Rumors of an American release of the Sakura Taisen date sim/strategy game series appear about as often as rumors of Duke Nukem Forever. Sakura Taisen came out first, but only the fifth installment made it across.

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The legendary planet that was said to kill us all on December 21, 2021, Nibiru has had more arrival dates than Duke Nukem Forever had. Said to be a planet that’s either about the size of our Moon or the size of Earth, Nibiru has an extremely odd orbit that brings it through our Solar System and then out of it. It’s said that the next time it arrives, it’ll either pass between us and the Moon or outright strike Earth and kill us all. Should it be the former, it’d likely cause catastrophic damage to the planet, but not kill all of us (just a whole lot of us). Although NASA has repeatedly said that the planet cannot exist due to our understanding of physics (not to mention how it would’ve likely been sucked into Jupiter), many still think Nibiru is real and that it’s only a matter of time before it returns. If you’re at all curious to look into the belief of Nibiru, there are a plethora of videos on YouTube and forums on the Internet. You may need to dig a bit deep if you use Google though due to their algorithm typically burying conspiracy related content.


Although, to be fair, Borderlands is always going to function as the official parachute of Gearbox. This also gives the company a chance to reclaim some of the respect it lost in the eyes of gamers after the high profile stumble of Colonial Marines, and the less than well-loved Duke Nukem Forever.

So how have MicroProse gone about making their 3D action game stand out from the crowd? Well, the Unreal engine is as good a start as any. Klingon: Honour Guard is the first external game to utilise it, although the developers of Duke Nukem Forever recently made a late switch to it (allegedly after a representative spent two hours solidly playing Klingon at a recent trade show).


Description: Put on your sunglasses and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are back and only Duke can save the world, again. Pig cops, alien shrink rays and enormous alien bosses won’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a badass while doing it. The King of All Shooters is back with over-the-top weapons, massive aliens and unprecedented levels of interactivity. This game puts pedal to the metal and tongue firmly in cheek, among other places. Shoot hoops, lift weights, read adult magazines, draw crude messages on whiteboards or ogle one of the many beautiful women that populate Duke’s life; that is if you can pull yourself away long enough from kicking ass and taking names. Duke Nukem was and will forever be immortalized in gaming history, and this is his legend. Experience the action and creativity derived from the pedigree of one of gaming’s most innovative and respected developers.

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It was reported on May 14, 2009 that Take-Two, holders of the publishing rights of Duke Nukem Forever, filed a breach of contract suit against Apogee Software Ltd (3D Realms) over failing to deliver the aforementioned title. Take-Two has asked for a restraining order and a preliminary injunction, to make 3D Realms keep the Duke Nukem Forever assets intact during proceedings.

Blood Dragon’s playful focus on humor, nostalgia, and self-aware absurdity allows it to delve into a subject far more important than African arms races or tropical sociopaths: Video games are really, really fun. This comical, explosive shooter takes everything that makes Far Cry 3's gunplay great and dresses it in the kind of wit and over-the-top fun that Duke Nukem Forever is so desperately missing. Blood Dragon is a different beast – and it’s something you shouldn’t miss.


Secondly, at the end of all that, your rewards was a copy of ‘Duke Nukem Forever’, one of the dullest games ever released. Luckily for the developers, the Duke’s ‘Enforcer’ (a twin rocket launcher) is not commercially available for former fans to purchase.

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I struggled to raise a smile once during my playthrough. There’s one slightly cute joke aimed at Halo, but that gag is overshadowed by my predominant thought that Duke Nukem Forever has no right to make fun of other videogames. That one moment aside, I was unable to attain any kind of emotion from the game at all, except utter boredom and a desire to play something far superior, like Painkiller or Serious Sam — two games that are also pretty damn old but manage to provide exhilarating, fast-paced combat and plenty of weapons.


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I’ll admit I’m already in the clear minority on this one, because I actually happened to think the long-awaited Duke Nukem Forever was a roaring good time. But for nearly every other Duke Nukem fan out there who had been “patiently” waiting a good 14-odd years for the return of everyone’s favorite ass-kicking FPS hero, the feeling was not exactly mutual.

Bear in mind that 3D Realms funds Duke Nukem Forever 100 per cent out of our own pockets. Take 2 does nothing, George Broussard announced via the Internet in 2003. If we didn't have utmost confidence in our abilities and the future of the game, then why would we continue to fund it ourselves?


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The first thing you’ll notice in Duke Nukem Forever is how dated the game looks. Having had hands-on time with the single-player, it seems that most of the love has gone into making parts of that look prettier at the expense of the eyes of multiplayer gamers (and the single-player was by no means groundbreaking in the visuals department).

Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers before you even consider buying this suddenly corporeal ghost of PC gaming history. The development-time-to-awesomeness ratio isn't impressive. If you can do that, Duke Nukem Forever can at least mostly succeed in its aspiration. After all of its tumultuous history, it's ended up as an entertaining FPS wrapped in juvenile, smut-laced humor. Its gameplay is a hybrid of old-school and new, and it won't wow players with stunning visuals—its window of opportunity for that passed years ago—but it does put on a good show of alien ass-kicking by working what it's got.


Developed by Gearbox Software (Borderlands, Duke Nukem Forever), the first Aliens-themed console game since 2021 has been in development for five years—and was included in our 2021 game preview article a year ago—but finally has a firm release date set for next month. The first-person shooter takes place between the second and third films, with locations including the second movie's planet LV-426. The story comes from Battlestar Galactica scribes Bradley Thompson and David Weddle.

Poor old Aspyr Media — at least Gearbox / 3D Realms had the job of developing the atrocious Duke Nukem Forever. The company behind the OS X port revealed a new patch today, promising widespread bug fixes, improvements and the ability to carry four, yes four, weapons in the single player snooze-fest that is the game’s campaign.

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Duke Nukem Forever will come in multiple editions, and is due for release May 3 2021

Adding insult to injury on this front is that the game's environments don't even look at good as their Forza counterparts - which is completely inexcusable since the promotional material that allegedly showed actual gameplay looked better. Considering it took 6 years to develop this, it may have been a harbinger of the load times for Duke Nukem Forever (see corresponding entry).


Duke Nukem Forever CD Key Serials are now just $32 at CJS CD Keys

And if that wasn’t enough – you can now play with PC gamers in multiplayer. If there were any, that is. You see, after more than a decade of development, Duke Nukem Forever turned out to be a pile of steaming — well, you get the idea. Unsurprisingly people flocked to see whether the game could live up to its huge expectations, realised it was horrific and returned to time-worthy games.

People were using the Never Trust a Trailer mentality that this game brought about for the game's pseudo-sequel, Alien: Isolation - even though Isolation actually has a playable demo and was made by a different studio. Likewise, criticism of Gearbox exploded after this game's release. Recall that ACM has worse reviews than Duke Nukem Forever.


There are throwback moments in Duke Nukem Forever to his early days when keeping a finger off the trigger earns rewards. In a strip club stage that's crudely deployed as a dream sequence Duke can play air hockey, a version of whack-a-mole, and a simple pinball game. These are meant as distractions, but along with his ability to interact with a handful of other random objects, they're distractions with a point. These 'Duke-like' actions extend the length of his Ego (health) bar, adding concrete incentive to explore and discover more ways for Duke to express his boundless self-satisfaction.

There will be an XP system and as you level up, you can customize your Duke to your liking, Holoduke is back hopefully less cardboard shape cut out like this time. Pipe bomb suicides even give you bonus points. A total of ten maps are in the game, including a remake of Dukeburger which even includes miniature Dukes running around some maps. So far confirmed weapons include the pistol, shotgun, ripper chaingun, pipebomb, RPG rocket launcher, shrinker, railgun, freezer, devastator and trip bomb as well as the jetpack being available on certain maps. Here are screens from the magazine. Duke Nukem Forever will be out for the Xbox 360, Playstation 3 and PC on May 3rd.


Duke Nukem Forever will be out for the Xbox 360, Playstation 3 and PC on May 3rd

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To say Duke Nukem Forever is a relic is redundant. Many people have come to accept this and some are ready to forgive the archaic design and nasty visuals simply based on the game’s history. History, however, is no excuse for creative poverty. The game is simply bad by any standard, and if nobody was able to make it good enough, then it should have stayed unfinished and unreleased.


The story of Duke Nukem Forever could take up several novel length books. I’m not going to write anything juicy about it here. I’m not here to write about the politics of it. In fact, I’m not going to say much. Just to say that I saw every iteration, and every person that came through 3D Realms working on it over all the years it took to finally come out. I stand by what I said in the Duke Nukem History video above where I said it was a hell of a lot of fun.

If you can do that, Duke Nukem Forever can at least mostly succeed in its aspiration

Y’all know what happened in May of 2009 – my version of 3D Realms closed down, and the game went on through Triptych, Gearbox, and came out in 2021. In fact, I worked with Gearbox a bit in 2021 & 2021 surrounding the release of Duke Nukem Forever. Did some community work, helped them out with the history of the project.


I've had en epiphone: Duke Nukem Forever is the prize. Clearly, none of us are smart enough for this game to be released.

The hypocrisy of Duke Nukem Forever's distaste for new shooter heroes is clear early in the game. Duke is disgusted when offered a Halo-like suit of armor, asserting that his unassailable machismo is more resilient than any association with modernized entries of a genre he helped define in the mid-1990s. Yet Duke can only carry two guns at a time and has a regenerating health bar, elements popularized by the game he so readily dismisses. Duke Nukem Forever suggests Duke's compulsive need to pull the trigger to broadcast his manliness is enough to overcome any obstacle, which, as it turns out, it's not.


While Prey did make an appearance, the rumors of Duke Nukem Forever’s appearance turned out to be false

Duke Nukem 3D features the adventures of the titular macho Duke Nukem (voiced by Jon St. John), who fights back an alien invasion on Earth. Reception of Duke Nukem 3D has been largely positive. Reviewers praised the interactivity of the environment and the humor within the game. Similarly it was a big commercial hit selling about 3/5 million copies. The game's erotic elements and portrayal of women have incited controversy. After fifteen years in development hell, a direct sequel was released called Duke Nukem Forever.

Duke Nukem Forever IMDb

It’s been over ten years since talk first started of Duke Nukem Forever. Long considered the epitome of vaporware, this game has survived in the social consciousness through developer layoffs, studio closures, and bitter legal struggles. It was Gearbox Software that finally got its hands on the Duke Nukem Forever license and committed to finally releasing it. Now the day many never thought possible has come, and we’re all supposed to be grateful.


Waiting years and years for Duke Nukem Forever to be released must have been frustrating for fans, but that’s nothing compared to the ‘Star Citizen’ saga. After first launching a Kickstarter for developing the game in 2021, English game developer Chris Roberts, noted for creating “Wing Commander” series of games, still hasn’t given pledgers a release date. That’s all despite raising $339 million in pledges!

I'd think of more but I'm tired. Maybe Duke Nukem Forever will go gold before I wake up.


After the incredible utter failure of long awaited fourth installments like Duke Nukem Forever, a lot of fans were pretty skeptical when they heard that DOOM was getting a reboot in 2021. Everyone breathed a sigh of relief when the final product wasn't just functional, it was awesome! It turns out there are quite a few Easter eggs tucked away through out the game, but they're a little bit harder to find than usual. One neat little extra is hidden within the song 'Cyberdemon' but you'll need to actually SEE the song to find the Easter egg. If you run the track through a spectrograph you can easily find 666, the mark of the beast, and a pentagram embedded within the higher frequencies.

Duke Nukem 3D was one of the earliest games in the first person shooter genre. It was a huge commercial and critical success, and was considered by many to be the rival to Doom. While id Software continued to release numerous games and expansions for the Doom franchise, 3D Realms took their sweet time coming up with a Duke Nukem sequel. Duke Nukem Forever was announced in 1997, just as many of the teens who would be interested in the game upon its release were being conceived.


I'm sure you've already got your preorder of Duke Nukem Forever

Duke Nukem Forever is both a victim and a benefactor of its own notoriety. Stripped of its bawdy humor and fame, it's a bland, forgettable shooter, devoid of any outstanding qualities, and utterly unremarkable. By any other name, this game wouldn't even register as a blip on gamers' collective radar. While fourteen years of anticipation may force its mediocrity under a microscope, it's also the only reason anyone is talking about it.